Making Learning Joyful
Problem Statement:
An EdTech startup with a bold vision approached Codewave to revolutionize traditional education by making it more engaging and enjoyable. They wanted to create a suite of web and mobile apps that would enable children to learn playfully, adapting to their individual learning styles. The challenge was to build a platform that would integrate adaptive learning, gamification, and live classes while providing educators with tools to manage content and track student progress effectively. Also, Schools traditionally developed their own software for learning purposes, which was often time-consuming and resource-intensive. Tautmore recognized this challenge and aimed to provide a comprehensive platform to onboard schools, streamline the process, and enhance learning outcomes, allowing educational institutions to focus more on teaching and less on technology.
Solution:
Codewave designed and developed an innovative online learning platform that transformed education into a playful and adaptive experience. The solution included several key components:
- Gamified UX & Habit Formation:
- Feature: “Brain Gym,” an innovative tool that encourages children to develop a daily learning habit by answering questions and unlocking rewards.
- Impact: This gamified approach made learning more engaging and helped in habit formation, ensuring consistent student participation.
- Adaptive Learning & Custom LMS:
- Feature: A custom Learning Management System (LMS) that allowed the personalization of content based on each student’s learning pace and style.
- Impact: This adaptive learning model ensured that the educational content was tailored to each student’s needs, enhancing their overall learning experience.
- Zoom Classes Enablement:
- Feature: Seamless integration with Zoom, allowing teachers to deliver interactive online classes using familiar tools.
- Impact: This made it easier for educators to manage live classes, while students benefited from a more interactive and dynamic learning environment.
- Usage Analytics:
- Feature: A robust analytics system that tracked every user interaction, providing insights into student behavior and learning patterns.
- Impact: Educators and administrators could make data-driven decisions to optimize the learning experience and improve educational outcomes.
To address the challenges faced by schools in developing their own learning software, Tautmore came up with a comprehensive solution: a centralized software platform. This platform allows schools to seamlessly onboard and start using the software tailored to their needs.
Key features of the solution include:
Syllabus & Curriculum Management: Schools can easily upload and manage their curriculum, ensuring it is accessible to both students and teachers.
Question Pool: A vast repository of questions for various subjects, enabling teachers to create diverse and comprehensive assessments.
Online and Offline Exams: Flexibility for schools to conduct exams in both digital and traditional formats.
Announcing Results: Efficient and timely publication of exam results.
Assessments: Tools for creating and evaluating various forms of student assessments.
Attendance Management: Simplified tracking and management of student and teacher attendance.
Additionally, the platform provides analytical tools to track student performance, personalized learning paths based on individual progress, and seamless integration with existing school systems. By offering these features, Tautmore aims to enhance the efficiency and effectiveness of educational institutions, allowing them to focus on delivering quality education while leveraging state-of-the-art technology.
User personas:
Students, teachers, learners, schools, platform admins, content creators
Client:
Tautmore
Tech Details:
Reactjs(frontend), Node.js(backend
Project Date:
2024
Tags:
edtech, schools, learning, education


